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Dungeon Punk Interior

The creation of my Dungeon Punk Interior sprang from a rigorous 12-week course at Seneca College, Toronto, which I undertook in partnership with PIXOMONDO. Wielding Unreal Engine 5.3, I meticulously assembled this scene, striving to manifest my concept into existence with the skills I had acquired. Many of the assets were created in Blender before being imported into UE5. This learning journey broadened my horizons, peeling back the layers of complexity within Unreal Engine. I’m very happy with what I learned within this course. It has paved my way into the realm of UE5.

Some minor comp work.

Assembly animation of custom assets made in Blender then imported into Unreal for finalization.

What you see is what you get Lumen render from Unreal 5.3